![]() ![]() Deepest are challenges, and there are three on each course. There are warp points to find-wormholes you can travel through to visit an extra hard portion of the course-and secret squirrels to acquire. To their credit, these are tracks designed to be replayed dozens of times. They did these things because they could. Across eight worlds featuring eight courses apiece, you get the sense RedLynx loved every second of creation. Someone not only had to model those cars, but give them AI routines and tiny headlights, all for a piece of scenery you might not even notice in a game set entirely on a 2D plane. You almost want to ask developers RedLynx: "Why?" On the Marina Mania level, for instance, there's a suspension bridge miles into the distance, and on it cars pass back and forth. There are dense stormy jungles and African savannas bathed in dreamy orange sunlight. ![]() ![]() There are grand urban sprawls where shiny spaceships docking in the background and cars whizz down roads. The philosophy is the same as before but the scale is unprecedented. While the punishing second half deals in piecemeal progress, the first is all about big air, monster tricks and constant forward motion. The other stuff-the sleek cityscapes, the gorgeous new lighting and weather effects, the sheer amount of background noise-though impressive, feels almost distracting.įusion, like its predecessors, almost qualifies as two different games. Losing by a millisecond to your ghost (who actually races alongside you), then restarting the course to shave off two. ![]() When you're nervously ascending an almost vertical incline or bunny-hopping between platforms narrower than a handlebar. When restarts number in the hundreds and each checkpoint attained feels like a victory. ![]()
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December 2022
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